Today Xiaobian brings the game evaluation of the blade of the Three Kingdoms, focusing on the analysis of its sound effect, picture and operation.
The painting style and design effect of the "blade of the Three Kingdoms" mobile game is absolutely magnificent, because the "blade of the Three Kingdoms" adopts a horizontal screen 2D picture. As long as players gently slide the screen, they will feel that they are enjoying an exquisite and gorgeous mural. The buildings in the picture are row upon row, and the layout is reasonable and appropriate. This compact picture will not make players have a depressing visual feeling. In addition, the background picture of the game is also a combination of motion and stillness. The white clouds and sunshine in the picture, the poor people under the bulletin board and the soldiers in the city wall make people feel very cinematic.
Because of the operation of the game, the direction of the enemy's attack in the game is either left or right, which is not new. This is also its shortcoming in the United States. But the characters in the game and the skills of the enemy are very cool, and the colorful light effects in the screen give the whole game less points. And at the end of the game, the loser's floating slow motion also makes players aftertaste for a long time.
The background music of the "blade of the Three Kingdoms" mobile game is elegant and pleasant, which can quickly drive players' emotions. But the game's other systems play, for example, the atmosphere of the battle scene is very intense, giving players a sense of urgency and uneasiness. However, the sound effect design of the blade of the Three Kingdoms can also bring players realistic and reliable hearing enjoyment. The fly in the ointment is that during the fighting process of the game, the characters do not have any calls from the beginning to the end. It feels like their mouths are sealed. I hope the authorities can improve in this aspect.
The operation of this game is also very simple. The button in the lower left corner of the screen controls the left and right directions, while the lower right corner represents basic attack, jump and other skills. In the game, there are only two directions to go forward or backward, which also avoids the players' mistakes in operation. However, because the game operation has no freedom, it gives up the study and research of operation skills. Therefore, this seemingly simple operation mode also makes the players feel that the operation is constrained.
In today's game evaluation, Xiaobian has made a personal analysis of the sound effect, picture and operation of the blade of the Three Kingdoms. Of course, this is only a reference. It's up to the friends to experience the details in the game.