As the main system of characters' growth in the Dark Dawn, job transfer can be divided into one turn, two turns and three turns. After the completion of a career change, the new soldiers will not give up the next further promotion. So after becoming a warrior of the Kingdom, how should players choose between the next two and three turns?
In the second turn, players need to face the choice of fury and guard. The players who choose the fury knight can become the hot-blooded knight in the next three turns, while the players who choose the guard Knight will become the Templar in the third turn. Different choices will determine the future direction of your career, so this choice becomes very important.
First of all, let's look at the advantages and disadvantages of choosing a rage knight. After a successful second turn to become a rage knight, the attack advantage of melee output will be greatly enhanced. This means that you have to attack as their main tactics, and the defensive advantage will be weakened a lot. After three turns to become a hot-blooded knight, you will have more advantages in attack. At this time, your belief will become to attack instead of defend, and use powerful attack ability to solve all problems.
The second way is to promote the guardian knight to the Templar Knight. Players who make such a choice will gain a meat shield class with high blood resistance. This direction of transfer becomes the continuation of the characteristics of the original profession, is still the pursuit of melee, but at this time the game tends to be more conservative. Choosing to be this type of occupation is a kind of torture for your opponents, because such perfect defense is difficult to let the other side break the defense line and defeat you in a short time. For teammates, with such a meat shield charging on the battlefield to bear the damage, they can also be at ease to attack, and they don't have to care about their own danger.