How about the inspiration king? Is it worth cultivating? Analysis on the skill attribute of inspiration King

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Guide:The inspiration king is not well-known, but it often has magical effect in actual combat, which makes many players love and hate. The main reason is that the skills of inspiration king are too difficult to master, it is not qualified to be a main for…

The inspiration king is not well-known, but it often has magical effect in actual combat, which makes many players love and hate. The main reason is that the skills of inspiration king are too difficult to master, it is not qualified to be a main force, and it is difficult to control to be a sub hero. If you want to know whether it's worth cultivating, let's take a look at its attribute growth and skills.

Analysis of the skill attributes of the inspiration king in the Western journey of chaos:

1. Billows: the damage of Dharma speed is really a little low, similar to that of Mengpo. The key point of this skill is that it has good deceleration effect. It's better to fly a kite in battle.

2. Ice chill: This is the core skill of inspiration king, and it is also the most unstable skill. If you put it well actively, you can play the role of group control. If you put it in a passive state, you can make inspiration King attack with deceleration effect.

3. Power to heaven: it can increase the speed of inspiration king, spell attack, and output bonus effect with two skills.

The growth of the inspiration King's growth is awesome, and the speed and growth must be strong. Secondly, the magic resistance and defense are very good. The intensity of the spell is just like that of the physical strength. That is to say, the output of the inspiration King depends on skill.

The inspiration king of random fight westward travel plays a very important role in the medium term, and it is worth cultivating in the early and middle term. However, due to its instability, it has little space to play in the later stage, especially in the automatic combat state, it is difficult to make a contribution. It is suggested that players should control the release skills manually in the fight.