Introduction of critical runway of 3D violent motorcycle

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Guide:The success of 3D violent motorcycle mobile games, in addition to a variety of wonderful art racing so that game players obsessed, its racetrack design is also an important reason for game fans to indulge in this game. 3D violent motorcycle game ever…

The success of 3D violent motorcycle mobile games, in addition to a variety of wonderful art racing so that game players obsessed, its racetrack design is also an important reason for game fans to indulge in this game. 3D violent motorcycle game every game track has a name matched with the characteristics of the route. Let me talk about the critical speed track.

The width of the critical racing track is 6.8 meters, which can be used by up to eight people at the same time. The total length of the track is 150 kilometers. Only two laps can be considered as a race. The overall difficulty coefficient of the track is three stars, which belongs to a relatively gentle racing road. There are three bends in the whole runway. The first curve is about 30 kilometers away from the starting point, which is an uphill 90 degree right angle turn (this setting sets certain difficulty skills for the junior Racer players in the game. In the first 30 kilometers of straight track, the junior Racer players will definitely speed up the engine car with all their strength, and the sudden 90 degree uphill turn road is likely to let the junior Racer players directly hit the fence or with others The second curve is about 90 kilometers away from the starting point, which is a relatively gentle 60 degree angle. A section of high and low undulating track is set up on the 5000 meter route near this curve to increase the difficulty of the race. This section of track requires high shock absorption for the car. The last bend is set about 40 kilometers away from the terminal station, which is a series of S-shaped bend, and the bend angle is controlled between 70 and 90. The intention of such a setting is also very obvious, increasing the difficulty in front of the terminal station to test the pure technology of the racing driver.