Na Zha is very popular in the western tour, mainly because of its strong output ability, and also better than the white bone essence resistance. Na Zha's skills are controlled and erupted, and the team assistant and her own shield are awesome. But Na Zha's difficulty is relatively high. As the core output of the team, it demands the output and strength to stand. So, how about Nezha in the fight to the west? Let's analyze Nezha's skills.
The circle of heaven and earth
This is a ejection type control output skill, which can control several enemy units at the same time with high damage. It's a good group control. As the starting skill of Nezha, it can release very well with other skills.
The continuous output of the spear is a terrible AoE skill, which can be terminated at any time. It requires players to move in battle, because once released, the hero's other operations will be interrupted.
As a typical team skill, huntianling will increase the physical attack power and movement speed of its teammates in an area. The later it develops, the stronger it becomes, because all heroes in the released area of this skill can get blessing.
Nezha is a hero with control output and auxiliary skills. Although his control ability is weaker than that of the ox demon king and the white bone spirit, he has the characteristics of high attack speed and strong ability in the later stage. The disadvantage is that it has high requirements for players' operation, and its movement and skill release test players' judgment of the situation.