Last time I made it up for you players? Long winded about the introduction of the initial hero captain and Zeus in the legend of the turret. Today, I want to continue to talk about some basic characteristics of the other two initial heroes, fire girl and deer. I hope you have a look!
Fire girl usually belongs to a single output character in the player's camp. When players upgrade the fire girl to blue quality, they can turn on the third skill of light strike array, which is a control output skill. In this way, the fire girl hero has both single output, group output, and control skills. He can be called a versatile man! It's a little fragile. It's OK in the early stage, because at this time, players won't encounter many monsters who can attack the back row first. As long as the tank doesn't die, there is no worry about life. But when players go to brush some copies in the later stage, players will often encounter some monsters that explode chrysanthemums to hit the back row of players, which is really beyond injury. So players can still spend some time on training without good heroes!
Fawn belongs to a group therapy role in the player's team. The output is not ideal, but what the deer is good at is that it has a big move that can heal the group, so it can provide a good endurance for the whole army of players. And its third and skill charm can control the enemy to attack their own targets, which often plays a very important role in some dangerous situations. However, it will be replaced later, but players in the early stage because the number of healing heroes is not very large, so it is recommended that players can still cultivate for some days, until blue +1. Or the player takes him as a hero to continue to cultivate him