In hot-blooded heroes, many resources are extremely limited, so there is a constant battle between players. Among them, the game of snatching treasure is the most direct and straightforward. In snatching, you can use the elements snatched from others to make anti heaven artifacts and obtain powerful abilities like rebirth.
In addition to your strong ability and operating skills, the game of loot also has special interest. In looting, players' endurance will be consumed. You can continue to loot only if your endurance value meets the requirements, and the object you rob can be selected as other players or NPC.
In the process of looting, everyone grabs the elements of both sides. If you lack elements when synthesizing artifact, you can directly obtain them by grabbing. You can rob others. Of course, others can rob you, but if you hold an exemption card, you can avoid being robbed by others.
When you need to rob, you can open the list of targets that can be robbed at present, and select players with high probability to rob. Basically, the success rate of robbing players is higher than robbing NPC. However, before starting the grab, you must compare the combat capabilities of both sides and try to grab those targets that seem to be more confident, otherwise the failure of the grab will waste your endurance consumption.
Snatching is mutual, so while trying to snatch successfully, we should also protect the safety of our own elements. Naturally, it's easy to use the exemption card, but if you don't have this prop, you need to quickly complete the element snatch. After collecting the elements, quickly synthesize the artifact, and you're done. The two most critical factors in the competition are endurance and exemption cards. When you use them, you will get a good grab effect.