Guild is a new way of playing in the legend of the turret, and players still have a lot of interest in the new way of playing. Let's take a look at the analysis of the guild war of the legend of the turret.
1. Our main meeting is mainly a group of 100 people, but the flow of new people is relatively large, so it is easy to have spies in the same area. We all need to be cautious about this situation.
2. If you don't have absolute confidence, don't pursue the acquisition of the ultimate conquest coin. There are about 240 people in a 50 member guild. There are totally two things about the two-way and three-way soldiers. The probability of winning the three-way soldiers is greater. We also have some advantages in retaining the backbone of the guild. It will also be easier for us to arrange the lineup.
3. Our guild management is relatively sound. There are special personnel responsible for the deployment of the team, and some people will think about it from the perspective of the guild team, which will still be of great help to the long-term development of the guild. If everyone in a guild can increase the attack milk team, then it is very helpful to improve the strength of the guild. The so-called attack milk team is actually relatively stable in the output.
4. The cross server guild war requires us to have an open mind, and strive to absorb the elites in this area, rather than blindly clinging to the original members. If more than 40 members do not pay attention to supplement, they will definitely not win the game.
The above is about the analysis of the guild war of the legend of the dagobar. I hope you all need to devote yourself to the guild war, which is still a great guarantee for our victory.