How does the warmage of the Dark Dawn camp operate? Operation method of camp war mage in Diablo

ReleaseTime:2015-01-07    ReadingVolume:23
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Category:Game Raiders
Guide:For mages, when fighting in the Dark Dawn camp, they must always have a relatively high value of their own HP, otherwise the mages may lose seconds during the fire gathering due to their own crispness. Generally speaking, game players are crucial to…

For mages, when fighting in the Dark Dawn camp, they must always have a relatively high value of their own HP, otherwise the mages may lose seconds during the fire gathering due to their own crispness.

Generally speaking, game players are crucial to the lineup of both sides in the camp war. If there are many sacrifices in the game player team, the endurance ability of the team will become relatively high. In addition, if the knights in the team can rely on resistance to create an output environment for the team, it will make it very easy for the team to destroy the other team. In addition, the mage should try not to report to the group when the other game player rushes up, otherwise as long as the other game player has a range, the output will be completely destroyed. In addition, the mage should use release control to hold the breakthrough of the team. If the game player's blood volume becomes less, he should immediately go back to the sacrifice for blood return. Never engage in all kinds of entanglement and operations with the enemy on the front line. If the player's HP is too small to fight, then go back to the city and re-enter to make up for his HP.

Game players must be patient in the camp war of Dark Dawn. Since both sides of the camp at the beginning are back row with a large number of remote units, basically, it is the game players who risk to rush forward to find their own death. It is suggested that gamers should attack in small-scale camp battles. If mages need to be close to the battlefield, they must have teammates in front of them to guard. Therefore, it is better for game players to rush forward together to attack. Mages had better not use breath spitting and heat wave to attack, unless the game player is attacked by the other party or set fire.