In the last lecture, we introduced some experience and experience about the fourth level of dark night island in the fourth chapter of the legend of the turret. Next, let's take a look at the strategy of the fifth level in the fourth chapter of the legend of the turret
First of all, after entering the game, we will see that the name of the fifth level in Chapter 4 is detour. The 1/3 battle scene level takes place on a dilapidated ship. We will encounter a steam tank, two blood elf guards and a crossbow car, but they are not powerful. The hero can chop flat, but the steam tank's blood volume is very thick and its defense is also very high. When we destroy monsters, we should be able to gather full energy.
In the 2/3 battle scenario, the monsters we encounter are only one more crossbow than in the 1/3 battle scenario. At this time, because our big moves are good, we can directly let go of all the big moves, because our big moves will recover after we kill the monsters in this scenario. Then when the battle with the monsters is about to end, we will open the big move of deer to restore HP, and then we can directly enter the scene level of 3/3 battle with full grid of energy value.
In the scene of 3/3 battle, we will encounter enemy hero cannons, a steam tank, two blood elf guards and a raptor Druid. We can easily get through by directly offering our own big moves and directly waiting for the second round. Because the big move of small artillery can only be single damage, even if you kill your hero, you can only kill one. Then when the second round of big move is played, generally the enemy small artillery will be destroyed.
The strategy of passing the fifth level in Chapter 4 of the legend of the turret will be introduced here first, and will continue in the future.