How do sentinels choose skills to add points in dungeon Hunter 4? Sentry skills plus introduction.

ReleaseTime:2015-01-01    ReadingVolume:34
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Category:Game Raiders
Guide:Today, I'll show you Ruhe in dungeon Hunter 4 to add points to his sentry! "Tumbling" is a very useful skill in the early stage of sentinel. It can help you easily dodge the attack of others on you, but when playing the game, don't waste the blue so…

Today, I'll show you Ruhe in dungeon Hunter 4 to add points to his sentry!

"Tumbling" is a very useful skill in the early stage of sentinel. It can help you easily dodge the attack of others on you, but when playing the game, don't waste the blue so that you can't even use tumbling! In PK, you can also open an appropriate distance with your opponent through the skill of "tumbling". So this skill is recommended to add a little or more points.

"Fast shooting" is a very useful main offensive skill. It can automatically aim at the enemy and shoot three arrows quickly. But I don't recommend you to put more points on this skill, because the growth effect of this skill is not very good.

"Galloping" is a skill that requires as much as 20 points, because this skill can make you instantly turn into Superman in PK and painting, and severely hit your opponent with extremely terrible moving speed.

The three active skills have filled the skill bar, so next are several passive skills we need to focus on.

"Eagle eye". Adding 19 points can make your critical hit rate close to 100%.

"Frost arrow" is a very good passive skill that can directly increase your attack attributes. If you have more points, try to invest in this passive skill!

"Mysterious Archery" and "soul stealing arrow" can be increased by five or six points. These two skills can be increased again after using sprint.

"Blood drinking arrow" is a chicken skill, so if you can give up, you'd better give up this skill!

"Arrow of heaven" is a skill with great play in PK field, because it can make you gain very strong attack power in an instant. Top up.