Today, let's see how to choose mercenaries in the Dark Dawn mage arena.
Since the Dark Dawn mage's ice method is more suitable for use in the arena, then the strong control ice method will use mercenaries to do the main attack damage. However, if the mercenary of the game player is strong in control skills, the overall strength of the game player is basically to kill most bosses, that is to say, the mage of the game player can choose the knight in the mercenary, because the knight can absorb some additional damage. Moreover, the skill of Knight mercenary, the dead body, can give high damage to the enemy, and even the opponent's fast dodge can attack, so game players need to master the time to use this skill.
In addition, because mages have no displacement skills and their own defense is relatively poor, game players need to control the overall situation of the game through mercenaries. If the enemy starts to output, it should be controlled in time, so as to avoid the situation that the game player's own mercenary is seconds, because the mercenary knight is not very able to resist damage and blood loss. Therefore, it is suggested that gamers should divide the battlefield in a timely manner, so as to find the opportunity to release meteorites to the nearby bloody opponents. However, game players, that is, mages, should ensure their own safety. If game players go to the center of the enemy to set off meteorites, they are easy to be set on fire. After the game player controls the game, he should quickly release the output. In addition, in PK, if the game player is confused by the opponent, he can use skills according to the class type of the opponent's game player, that is, if the opponent is in melee, he will immediately attack with a shock, and if the opponent is long-range, he can attack with a split wave.