In the turret Empire, some lineups have strong ability in the back row output, but their output will be limited in the front row, so let's take a look at the restraint strategy of the turret Empire lineup.
The combination of firearm and Warlock can cause great damage to the back of the enemy. The magic growth of Warlock is relatively high, and the skills also belong to magic skills, so the skill bonus is also relatively satisfactory. When we look at the Warlock's first skill, we find that the damage is not very high, but in the game, the skill damage is actually only part of the damage bonus is also another part. If the basic damage is relatively low, but adding a weapon can increase the damage, then this is the same truth for players.
The attached skills can attack the back row first, and also have the effects of dizziness and burns. According to the regular lineup, everyone likes to put crisp heroes in the back row for auxiliary output, but the Warlock's skill is just to deal with the back row, and the dizzy skill makes the nanny of the enemy team unable to display their skills, so it will lead to the opponent's failure in the battle. The second skill, monomer therapy, seems not powerful, but it can give priority to vulnerable heroes, so warlocks who can milk and attack are still good. I believe it can still help us in fighting.
The above is about the restraint strategy of the dagobar Empire lineup. We all know that in fact, no lineup can be said to be invincible. We mainly think about how the other party matches the lineup when we match, so we can match the lineup according to the weakness of the enemy.