What I bring to you this time is still the legend of the turret. Next, I will share with you my experience and experience of passing the sixth level of the legend of the turret, "shallow landing".
The name of the sixth pass of dark night island is called shoal and other lands. First of all, we enter the scene of 1/3 battle, where we will encounter a small tree man and two Raptor Druids. The process of passing this level is very simple. Generally, five heroes can kill these three monsters with a few cuts, but the captain's HP is generally only two-thirds after the battle. Then we go directly to the following scene.
In the 2/3 battle scene, we encounter two little tree men, a crossbow and two Raptor Druids. At this time, the general captain's big move can be released, so we can directly use the captain and cooperate with other heroes' physical attacks to destroy these monsters as soon as possible, but at this time, the captain's HP will also become about half. Generally, it is recommended not to use the big move of deer at this time, Take a look at the situation at the next level, and then consider when the deer's big move will be released, and then we can directly enter the next scene.
In the 3/3 battle scenario, we will encounter four enemy heroes, namely the big fish man. Ice girl, Captain and popular. At this time, we should quickly release our big moves of Xiaohei, Zeus, Captain and fire girl, and then the enemy captain will release the deer big move in the process of enlarging the move. In this way, our own heroes can still be preserved, or they will be directly lost by the enemy hero's big move. This level will be very tragic. Generally, the battle will end when we release the second round of big moves.
This is the sixth level of the legend of the turret today.