We all know that the boss in Chapter 12 is very powerful, so the silent trick or ice woman's refrigerator can't cope with it, so we need to master skills when entering the copy. Let's take a look at the introduction to Chapter 12 of the legend of the turret.
It is recommended that you choose panda, revenge white tiger, little black and musket. If there is no panda, players can also choose skeleton instead, but the damage caused by casting skills will be less. In addition, choosing tide instead of panda is also a feasible way. The white tiger also needs to see whether the arrow can hit before the opening. If it doesn't hit, it means that the blood loss of revenge is less. Secondly, it also needs to pay attention to the big move between revenge and musket. The combination of these two big moves can completely plan the captain's big move. Especially when the captain changes, he can switch to the crowd. At the moment of changing, revenge can throw out the Magic Arrow. If he can hit the best, if he doesn't hit, the musket needs to make a big move when the captain bows his head. In this way, the captain's water knife can be interrupted, and then the white tiger's sword and little black silence can make the captain unable to deal with it.
In addition, you can also choose panda, silent white tiger and Xiaohei plus the firearm. The effect of silent moves and revenge here is the same, and you can also interrupt restrictive skills. If you hit it, you can cause 650000 HP loss. In addition, some players will also choose poisonous dragons to replace muskets. In fact, the safer way is to choose muskets because they have the ability to explode their heads.
The above is about the introduction to Chapter 12 of the legend of the turret. I hope everyone can easily fight against the boss. I believe that as long as you choose a good lineup, the captain's skills can't play a practical effect.