Is Magic Baby mage good? Analysis of Magic Baby mage's professional skills

ReleaseTime:2015-01-03    ReadingVolume:60
  • A+
Category:Game Raiders
Guide:The main spell output profession in "Magic Baby" is magician. Today, Xiaobian will introduce the skills of the two major professions of "Magic Baby" to players. The mage's four main skills are cold wind, guard against arrogance and impatience, disas…

The main spell output profession in "Magic Baby" is magician. Today, Xiaobian will introduce the skills of the two major professions of "Magic Baby" to players.

The mage's four main skills are cold wind, guard against arrogance and impatience, disaster and zero. Cold wind is the core output skill of the mage. When casting this skill, the mage will summon the tornado formed by the wind element to attack the enemy.

Guard against arrogance and impatience is an auxiliary skill of mages. This skill will attach the Earth Spirit to friendly weapons and increase friendly physical damage. If the high-speed mage cooperates with the four archers to guard against arrogance and impatience in the first round, the combat effectiveness of the whole team will be dramatically improved.

The mage's disaster is a group skill of fighting blood and blue. When this skill is cast, the mage will combine magic and alchemy. At this time, our unit will ignore the enemy's defense and make the enemy lose mana continuously.

The mage can trigger props to cast ice condensate when casting absolute zero. The units condensed by ice will lose their mobility and physical defense. Absolute zero also has high control and damage to the boss in the copy.

The energy fluctuation of the mage's preparation skill can improve the attack power and attack speed of all friendly people. This skill, combined with the mage's absolute zero, is an excellent starting skill.

As the most important output and control personnel in the team, mages must ensure the intensity and speed of output in terms of adding points. Therefore, three points must be added to the spell intensity and mana value. The remaining Attribute Points depend on the specific situation of the team, but the addition of the remaining skill points is to maintain the balance of speed, agility and magic.