There are many different kinds of arms in the castle hegemony, and the functions of these arms are completely different. Let's take a look at the attribute analysis of the whole arms in the castle hegemony
Infantry: if it is not a close combat unit, the infantry is the strongest in terms of attributes or comprehensive capabilities, but the close combat unit will make it inconvenient for the infantry to move on the battlefield, and it will also absorb a lot of firepower in the process of running. Compared with long-range arms, it is impossible to fight directly. If we can tolerate the moving speed, we suggest to use infantry. Infantry is relatively balanced in all aspects, so it will not be targeted by everyone. In addition, the floor area is the smallest, so it virtually increases the cost performance of the arms.
Archer Magician: when attacking the city, the biggest advantage of long-range units is that they can cause great damage. Sometimes the enemy is only a level 20 hero, but it can grind the level 70 hero to death. The reason why Griffins are popular is that they will cause great damage when attacking by magic, but when many people use Griffins, they will choose archers, Because the damage caused by archers to Griffins is at least 150%.
Flesh shield: we take the tree demon as an example. In all flesh shields, not only the blood volume is very high, but also has high defense ability. On the surface, it seems to belong to the defensive arms. In fact, it is an indispensable machine in plunder. The arms of tree demon system can cause 250% damage to buildings. In actual combat, it seems that we use meat shield to attract fire, but from the front battlefield, Xiaode carries other heroes to fight.
The above is about the attribute analysis of the whole arms of Castle hegemony. I hope you can have an understanding of the arms of Castle hegemony.