The effects of critical hit and armor breaking attributes are not so direct, but as secondary attributes, they are sometimes more important in the game than the main attribute. In fact, critical hit and armor breaking are similar. Both of them can bring better damage effects to combat. Which one will be more helpful when stacking attributes?
From the damage effect, critical hit can cause double damage, while armor breaking seems more complex. It brings the damage effect after reducing the opponent's defense by 50%. Neither of them has detailed injury data, which makes it difficult to complete the comparison. We can make data analysis from hypothetical objects.
For example, if a fake player attacks 2000 and defends 1000 points, the effect of critical hit is 2000 damage points. Because critical hit does not directly affect attack power, but damage value, you need to subtract 1000 from 2000 points. If it's armor breaking, it's 1500 points of damage, that is, when the same player uses these two attributes, critical hit damage is 500 points more than armor breaking.
But is this the final conclusion? Of course not. If we maintain the player's attack at 2000 points and the defense increases to 1500, the damage of critical hit is 1000, but the armor breaking can reach 1250. When the player's attack and defense reach 2000, the calculated data is that critical damage is 50-300 points, while armor breaking can still reach 1000 damage.
I wonder if you can see the law from these analyses? In fact, it's easy to choose between the two attributes. If your attack is more than twice your defense, critical hit must be the most suitable. When the attack and defense capabilities are balanced or not much different, it is natural that the pile of armor breaking is more powerful.