It's absolutely appropriate to use the iron triangle to describe the relationship between warriors, mages and assassins in the world. Among the three, although the mage's supporters are relatively many, the assassins and soldiers are certainly lower than the mage in terms of the difficulty of obtaining three-star evaluation for the copy clearance. For a mage with less blood, it takes skill to get three stars' evaluation.
In the game, the star rating of customs clearance mainly depends on four points, namely, the difficulty of the copy, the completion time, the number of monsters killed and the combo rate, but the time and combo are the two aspects that can be mastered by the players themselves. Before entering the dungeon, the difficulty of the challenge and the number of monsters are fixed. As soon as we enter the dungeon, we have to seize the time to complete the challenge, and obtaining a higher number of combos is the most important factor. To accomplish this, mages need to limit their group attack output and use flexible movement to prevent their skills from being interrupted by monsters.
Mages should not rush to fight those little monsters after they come to the copy, especially the scattered monsters with low attack power. The right way to do this is to use the skills of running around, gathering monsters around, and then putting the light of destruction in the right place. Combined with fireball or Thor, you can achieve + 10 combo, but there is no skilled skill in this process, so you should use soul tearing skill carefully.
If you brush the elite copy, you can't rely on walking to ensure safety when the monster is strong. The flash and Thor in the mage's skills should cooperate reasonably. Don't be greedy if you don't achieve the second kill effect in the attack. Use flash to stay away from the monster group as soon as possible, otherwise when the other party attacks you, it may be you.