Island Raider recently ushered in a relatively big reform, adding many new elements in the game, and some of the arms have also made adjustments. Now let's introduce the new version of island Raider. I hope you can learn more about the warrior in the new version.
Attack: most of the matches on the map are 17 or more, and players occasionally produce 16. This shows that the savages before are really powerful. Even if they are cut down by two levels, their attack power can still be defeated. The main reason is that the opponent's level and defense power are relatively high.
Blood sucking: we think this change is unreasonable. The face to face machine gun second killing savage is more sharp, but the player's level is not low, and the Spitfire can't burn the savage. This is obviously the opposite of SC's design. Therefore, in order to enhance the threat of Spitfire to savage, we can only choose to weaken the savage's blood sucking.
Health: if the weakened savage needs to explode, it will have to wait for a long time. With the increase of concussion energy consumption, the savage will also be exposed to the firepower of the flamethrower for a certain period of time, which makes the savage's health become a key factor instead of only caring about whether the savage can have enough attack power to explode in 8 seconds. Xiaobian has personally experienced a statue with 11 HP, which can help many savages survive under the condition of spitting fire.
The above is about the new version of "Island Raiders" how about the native warrior, I believe you will have a better understanding of the warrior in the Department version after reading.