In any game, the gain in the process of fighting is very low, and buff will affect the war situation. Here is a detailed analysis of the gain and buff reduction in "a journey to the west".
Equipment: in terms of popular effects, critical hit can increase the percentage of damage, and penetration can reduce the percentage of defense. For example, if the penetration rate is 30% when the opponent doesn't increase defense, it will cause the opponent to reduce defense by 30%. That is to say, if the opponent's defense is 10000, he can lose 3000. If the opponent has Vajra, he will also lose 30% of his defense. If you are crazy, if you penetrate by 30%, you will lose the opponent's defense by 3000. In terms of equipment, protection and penetration are relative to each other. The same is true for the French explosion and the non explosion.
In terms of skills and Heroes: take melee as case 2. The skill can reduce 25% of the target's defense, but only 25% of the original panel before the opponent enters the map. If the opponent's defense is 10000, and the increased defense becomes 20000 after entering the map, then you can only reduce 25% of the target's 10000 in melee, which is 2500. The same is true for the soaring defense reduction. After summarizing the previous content, your original data will change. Skills and flying up are the combination of subtracting the opponent's original data. Defense reduction is the defense generated after subtracting you into the map. And we all need to understand these contents thoroughly, and we must not mistakenly think that we should reduce them according to the defensive power after adding defense.
The above is a detailed analysis of the buffs of gains and losses in the journey to the West. I believe you have a general understanding after reading these contents. I hope you can understand these contents clearly.