Time and space Hunter ability skill analysis, damage output first

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Category:Game Raiders
Guide:Each occupation of time and space hunter has its own characteristics that are hard to erase. Although they can't be perfect, they have their own advantages. You can make targeted choices. Among them, the psionic can be said to be quite eye-catching, …

Each occupation of time and space hunter has its own characteristics that are hard to erase. Although they can't be perfect, they have their own advantages. You can make targeted choices. Among them, the psionic can be said to be quite eye-catching, because when it comes to damage output ability, he says that no one dares to be the first.

In skill casting, the psionic takes a long and medium distance route. Unlike the werewolf, he needs to get close before fighting. When you understand the attack output percentage of this class, you will deeply realize their power. There are many skills that can be used by powers. You need to match different combat scenes, so this class has certain requirements for players' abilities.

The skills we often use are the ball of nothingness, flash attack, Flint fall, pillar eruption, streamer shield, Ziquan gush and dark whirl, among which the most frequently used skills are the ball of nothingness, pillar eruption and streamer shield. As the main skill, nihilism can achieve super high damage effect after the skill is full, and this skill has low cooling time and consumption, so it's easy to use; and the pillar of fire eruption skill can not only cast the opponent into the air after casting, but also cause considerable damage effect; Streamer shield is about to appear more peaceful. As a move skill, it can let you control your opponent well.

In the previous skills, it is suggested that you should focus on Ziquan gushing. This skill is quite abnormal. As long as you hit the opponent, you can complete 2700% of the damage. However, the disadvantage of this skill is that the casting speed is too slow, and it is difficult to master the attack hit, so that whether it can hurt the opponent sometimes depends on luck.