In the last level, I share with you some experience of the legendary "which one gets on the boat" level. Next, I'd like to share with you some experience of the eighth level "goblin invention".
Chapter 3 the name of the eighth pass of nagahai is the invention of the goblin. First of all, we enter into the scene of 1 / 3 battle. In this scene, we will encounter two goblins throwing torch range damage and an elf archer. The most important thing is that the steam tank will appear in the place, like a cannon, directly firing huge fireballs. It can be said that it's a particularly hard battle here, because we don't have any big moves at this time, we can only rely on the captain to carry it on his own, and the goblin and artillery attacks are all range damage attacks, so the blood loss of the five heroes is very fast. But fortunately, when the five heroes have the same amount of blood, the big moves of Zeus and fire girl will be good, and then the big moves of fawn will be good, so after the big moves of Zeus and fire girl are released, then the big moves of fawn will be released. Basically, we can go through this checkpoint scene. Of course, at this time heroes will be more or less hanging color.
The 2 / 3 battle scene is basically as severe as the 1 / 3 battle scene, because there is almost no change in the monsters we have to face, and a crossbow car has been added, but our advantage is that at this time, we can release the captain's "ghost ship" and Xiao Hei's "arrow rain" first, and then the five heroes can make a flat cut.
In the 3 / 3 battle scenario, this is a different operation than before, because in this scenario we will face steam tanks, tinkers, goblins, goblins and a crossbow. At this time, almost all of our five heroes are half blooded, so we can't beat the opposite. So we should first let the fawn's big move, first let the heroes recover their blood, and then let the other four heroes play their big move. First of all, we should try our best to destroy the steam tank, because its range damage value is too high, which may cause the fawn to die. If the fawn dies in the early stage, we can give up the fight and start again. Because if you want to think about it, you have to release at least two big moves. After hitting the steam tank, we need to rely on the captain's skills and fire girl's skills to kill the repairman. Finally, we can basically get through this level by flat chopping. If you have tried this level many times and can't pass it, you must go to the main interface and add all the equipment and skill points.
The above are some personal experiences of playing "goblin invention" for your reference only.