After the legend of the turret started the hero's advanced stage, it became everyone's concern. Now let's introduce the legend of the turret all-round Knight orange 0 Orange 1 orange 2 attribute comparison.
The auxiliary treatment can be carried by one person, so it is called omnipotent warrior by players. After the awakening hero of level 90 is opened, it slowly appears in JJC. Because the omnipotent's blood volume in the orange card stage is not enough, it can't act as the main T, and it is often used as the Deputy t.
Orange 1: Although the dark code is of little use to most players, it increases the HP by 5000 with the support of the other three suits, and improves the ability of armor and magic resistance. On the whole, it can only move forward steadily and does not give players a flash. But at this stage, all-round armor is higher than that of human and horse.
Orange 2: it's very similar to the skeleton king. In the advanced stage of orange 2, you can directly increase your HP to 7000, reaching the level of 44000. The ability of armor in the front row is also among the best. The only pity is that the ability of magic resistance is still in the middle. Fortunately, you can make up for your weakness by acquiring dispelling skills.
Orange 2's all-round positioning can only be used as the role of assistant T. after all, the outstanding place is mainly in some small skills. In terms of attributes, there is not much change in the front row compared with orange 0. However, because the skill level has not been improved, all the effects will be reduced, which will certainly cause some heroes for Orange 2's all-round positioning.
The above is about the turret legend all-round Knight orange 0 Orange 1 orange 2 attribute comparison, after reading the above content, we will have more understanding about the all-round knight.