After easily passing the tenth level of the second chapter of the legend of the turret, we directly start to enter the next level of the game, which is called entanglement. Now let's enter the game together to see how to win better.
One third of the fighting scenes take place on the grassland. Two small tree people and two Druids of Raptor can be killed very easily in general, and the good energy accumulation of killing these four little monsters is very considerable, because except for Zeus, the remaining three heroes' big moves can be released. Then we go directly into the 2 / 3 fighting scenes to continue the game.
In 2 / 3 battle scenes, we will encounter four little monsters, but at this time, we can let the captain's big move and the little black's big move clear quickly. In this way, we can reserve more of the captain's blood to ensure the survival of the captain in the next level. In 2 / 3 battle scenes, a piece of equipment will be exploded. Of course, some people can't get anything, which is very important It's more about luck and character. Then we can enter into 3 / 3 battle scenes.
In the 3 / 3 battle scene, we are faced with a little tree man, a blood guard, a crossbow cart and a boss priest. We can quickly clear the little monsters by making four heroic moves. Generally speaking, priests don't have the chance to make a big move in this level. As long as you make a big move at the right time, if you can directly throw out four big moves when the priest's HP is 2 / 3, the priest can be killed in seconds. In this level, we usually explode two pieces of equipment and cut them directly to Zeus. Then we can make Zeus advanced. Advanced Zeus attack power and health have been greatly improved, and have a passive skill "lightning chain."