With the opening of Orange 1 and orange 2, the pattern of JJC is likely to change soon, so many people are worried about the order of cultivating heroes, especially the newly opened equipment is still difficult to obtain. Now let's introduce the hero attributes in the legend of turret.
Human and horse: the improvement of human and horse attributes is relatively regular, or retain the original advantages, and at the same time have the potential to wake up.
Tide: although it is said that the armor of tide breaks through the sky, the magic resistance blood is no less than that of human and horse, but in fact, the benefit of reducing damage is still relatively difficult to say. Although the awakening skill seems to be quite excellent, the small skill does not occupy the advantage relatively, only the big move is relatively excellent.
Captain: Although the captain's high HP can make up for the low level of magic resistance, the actual combat effectiveness brought by the half flesh and half output of orange 2 still needs to be observed.
Blue fat: the ability to control output makes it possible for blue fat to become an excellent front row player. To be honest, in addition to the slightly lower blood magic resistance, it can be said that blue fat basically can't find any shortcomings.
King of skeleton: the king of skeleton panel, which has a deep hatred for planning, has a stage distance from the front row except for the armor. We can only wait for the king of skeleton to turn over in the awakening era.
Panda: Although the rest of the attributes can be called good, the magic resistance can't even reach 300, so it becomes the fatal injury of panda. It's not known whether the 49000 HP can make up for this defect, so as a player, he can only wait and see.
The above is about the introduction of hero attributes in the legend of turret. I believe players can know which hero they should choose to cultivate after reading the above introduction.