In the 128 th level of happy Xiaole, there is an obstacle. Its existence basically does not affect the game process, because it is at the bottom of the game interface. This obstacle is magic vine.
Maybe in other levels, if it doesn't interfere with the player's game, we won't deliberately eliminate it at all, but in this level, because these magic canes are surrounded by explosion effect animals and linear effect animals (the exchange of these two animals can trigger several columns or lines of linear elimination effect), so when passing this level, our players will Specifically to remove the magic vine obstacles.
In the 128 level of Kaixin Xiaole, magic vine is at the lowest end of the game interface, and there are many kinds of objects above it, such as snow blocks and snow cover, dark red jelly like venom obstacles, so players must first solve the obstacles above it if they want to eliminate it, and then play a special joint role to complete the level task, In this way, venom obstacles will spread to all parts of the game level map, affecting players to solve these ice blocks.
Originally, our players wanted to use the four groups of combined special effects at the bottom of the game level to assist in de icing, but it involved the game players to break through the level. Whether this is desirable or not has become a problem that the players need to consider most in this level.
There is a story about Xiaole's 128 magic vine. The pros and cons of the whole game after the obstacle is removed have been introduced. As for how players choose, it all depends on the individual, but I don't think the two are contradictory.