"Diablo Avenger 2" calivetron boss play strategy

ReleaseTime:2014-12-21    ReadingVolume:12
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Category:Game Raiders
Guide:It's difficult to challenge boss calivetron in Diablo Avenger 2. Although players can challenge it in teams or by themselves, many players feel headache and trouble about calivetron. Today, let's take a look at the strategy of boss calivetron in Diab…

It's difficult to challenge boss calivetron in Diablo Avenger 2. Although players can challenge it in teams or by themselves, many players feel headache and trouble about calivetron. Today, let's take a look at the strategy of boss calivetron in Diablo Avenger 2.

When attacking and clearing Corvette of Diablo Avenger 2, the game player should attack Corvette in three stages. The first is that the game player should pay attention to avoid in the first stage. If the game player is a ninja character, it is recommended to use the blink skill with freezing. In this way, when his teammates throw a big move to attack, Corvette will fight quickly. If he finds the monster Corvette, he will run away.

Then, in the second stage, the game player has to choose one of Corvette's heads and keep attacking while paying attention to the boss's actions. Also, if the boss Corvette starts to lose skills, or when the boss is ready to attack by spraying fire and poison, then the game player has to use blink to evade when spraying. It should be noted that game players should not throw big moves when attacking.

The best is that the game player should use the combination of big move and blink to slash the boss in the third stage. When the boss attacks the game player, he immediately loses the big move. If the player's big move doesn't have much cooling effect, he should run away quickly. If the boss Corvette dragon flies, it is suggested that the game player run away to avoid. If there is no way to leave immediately, it is necessary to blink to avoid. If the game player of Diablo Avenger 2 has better operation skills, it is suggested to stand in the middle to blink to avoid the first group post injury attack.