A deep analysis of the new edition of dizang Bodhisattva

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Category:Game Raiders
Guide:After the new version comes out, the Bodhisattva of Tibet is weakened again. Many players will feel that the Bodhisattva of Tibet will step down from the altar. Today, I'd like to introduce the new version of the Bodhisattva of Tibet in-depth analysi…

After the new version comes out, the Bodhisattva of Tibet is weakened again. Many players will feel that the Bodhisattva of Tibet will step down from the altar. Today, I'd like to introduce the new version of the Bodhisattva of Tibet in-depth analysis.

First of all, the status of dizang is meat shield, which is understandable. Although his Dharma speed and growth speed are obvious to all, the skill bonus is really unacceptable. The only output plus taunt skill is only about 10%. The damage of ordinary attack is less than that of ordinary attack. Fortunately, dizang's ascent is passive halo ratio It is easy to use. But it's also unrealistic that you want to do damage through dizang's general attack.

As a meat shield, the most important task in group warfare is to absorb the damage, and the second is to protect the safety of the players, so that they can fight in a good output environment. Since the meat shield needs to absorb damage, it needs to gain a firm foothold in the group battle. The white elephant is the hero with the highest defense growth, and it also has hard control. Therefore, it is the best to use the white elephant to control the enemy's output. The growth of Yama's defense and health is relatively low compared with other meat shields, but the magic sucking blood and three second invincibility make them the most popular meat shields on the list.

Although there is only one output skill for Tibetans, after the ability of good and evil karma is released, the hero on his own side can gain 150% of the healing effect after healing. The enemy hero will also use the strength of the spell to rebound the damage caused by Tibetans. If you increase the maximum health of Tibetans by 15%, you can recover 200 health points and even share the damage of players.