For most puzzle fans, a single game scene and boring way of solving puzzles are often a major injury of puzzle games. Especially for players who pay attention to the game experience, the unchanging game content is simply unbearable! Is it fun to take a little prehistoric adventure? The appearance of tiny prehistoric adventure just breaks such a deadlock. Different from other puzzle games on the market, different themes are designed in the game interface. In different levels, players can feel a series of tasks and props corresponding to the level in the game scene, and the ways of solving puzzles are rich and colorful, which is the ultimate combination of almost all puzzle games.
The prank of tiny prehistoric adventure is that it designs various ways for game characters to die, which makes you have to doubt whether it is the creativity of game manufacturers or a prank. The game set up a door, if you think you can open the door to get tips or clearance is wrong, outside the door to meet you may be cannibal dinosaurs, mutant spiders, cliffs and so on. So pray before you open the door. Fortunately, the game does not set the number of deaths of the game characters. Interested players can abuse the game characters and try all the death methods.
"Tiny prehistoric adventure" makes Xiaobian feel more satisfied because it adds some small games on the single puzzle solving mode to help them pass the test, such as eliminating small games. To a certain extent, it can reduce the fatigue of the players and enrich the playability of the game. In general, if the performance of "little prehistoric adventure" is compared with all kinds of games, it can only get a passing score. However, in the simple and boring environment of puzzle solving games, the creativity of this game is worth praising.