Archer is an essential and important profession in all major games. Archer always creates damage from a long distance and high level. The method of making damage exists in trap Summoner and other auxiliary survival. And in the dark and dawn, there is an inevitable need for the difference between near and far occupations.
Dark Dawn Archer is a popular profession, but even so, many times we still need a person to brush the copy. For this reason, this game exaggerates the difference between the damage making and survival professions of major professions, so the physical strength and damage difference between swordsman and Archer is so obvious in other games. For this reason, many archers can carry the leader's damage and speed up the efficiency of damage making.
At the beginning of the game, the general leader's resistance is not strong, try to avoid being surrounded by many demons by walking, pull the demons in an arc, so that generally only 3 to 4 monsters can hit you, and then clear the monsters through AOE moves and ordinary moves. In face-to-face, you must dodge the leader's must kill skills. Generally, the leader's must kill skills are relatively long and show red The damage range of color is easy to dodge, but generally speaking, the ordinary damage of the leader is more difficult to dodge. There is a difference between the damage distance of the leader and the display on the screen. A lot of you think that the damage of the leader is far away from you, but even so, the damage will still hit you. This is the problem of judgment. For this reason, the leader has to avoid ordinary damage by changing the direction as much as possible. However, most of them are hard to avoid. If you feel annoyed and deliberately fight with the leader directly, if the children with obsessive-compulsive disorder want to take 3S, you'd better reduce the damage as much as possible.