Through the last article, I think our players should have a certain understanding of the 93rd level of happy Xiaole, so I won't talk about this level any more. Let's go directly to the difficulty analysis of this level.
The first difficulty, happy Xiaole 93, our game designer designed its game map as a staircase. All the small animals and the items to be eliminated in the game, as well as some other things, are distributed according to the shape of this staircase. This kind of design space is not big, so if the players analyze the situation improperly in the game, it is easy to cause that there are no animals that can be eliminated and need to be rearranged, which will consume the game steps.
The second difficulty, in this game level, is to remove the snow, which has several layers of covering. In the game interface, there are three layers of snow on the top and two layers of snow on the bottom, so it is difficult to eliminate the snow.
The third difficulty is that there is a grey ball obstacle in the gap between the snow blocks. These obstacles are blocked by snowflakes in the early stage, so they can't come out to cause trouble. However, with the elimination of snow blocks, these gray hairy balls will slowly spread out and cover the small animals around them, so as to occupy the movable space of the game and hinder the landing and elimination of small animals. This is an extremely unfavorable reason for passing this level.
The fourth difficulty is the limitation of mobile space in the early stage of the game, so it's not easy to form special effects animals, so players can't use special effects to break through, which is one of the difficulties of this level.