"My name is MT2" pre skills plus strategy, hero skills plus strategy

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Guide:I think one of the things that the players who play the mobile game "my name is MT2" know is that gold coins are very tight in the early stage of the game. Therefore, the heroes' bonus points must require the players' friends to consider their order …

I think one of the things that the players who play the mobile game "my name is MT2" know is that gold coins are very tight in the early stage of the game. Therefore, the heroes' bonus points must require the players' friends to consider their order when playing the game. They should save money and then use it in the aspects of equipment upgrading and upgrading. For heroes, skills are very important, So the following small series will lead you to explore some good choices in the early skills of this game. Hurry up and have a look!

First of all, by occupation, first of all, defensive skills. Of course, the priority of this kind of skills is to increase the survival ability. The others can not be added. In terms of AI Mu Ti, its output skill is to treat AI Mu Ti as a tank, and its output is not obvious. Therefore, 1 skill is not added, but 2 and 3 skills are passively released However, in the early and middle stages, priority should be given to them. 4 skills are damage reduction skills. So, after 4 skills are turned on, then 4 skills will be added, and finally 1 skill will be added. Then there is the healing type. First add the recovery skill. The higher the level, the greater the amount of recovery. Then there is the auxiliary skill. Finally, use the output skill, because for the healing type hero, just like those who belong to the defensive type, they have nothing to do in the damage output. Finally, for the output type, Xiaobian suggests giving priority to the skill of passively adding attributes, because the skill of adding attributes can improve the damage output of the output type hero. Next, output skills, single skill or group skill are preferred. The player can make changes according to his own lineup at that time.

Special skills, first of all, control skills. In the game, it is very practical, especially for those players who like PK. If heroes have control skills, they can be upgraded first. In addition to the state skills, as for buff or debuff, players should add points according to their own lineup at that time. At this time, they should at least be able to match the situation of most heroes at that time, and they must not add magic strength buff or debuff skills to the physical lineup.

All the skills in the game are useful, so I think I can try my best to fill all the skills. The above is for reference only. I hope you like it!