In the game of Goddess alliance, adding points to runes is very important, because it is an important way for players to improve their fighting power. However, some players are confused about how to add points to runes reasonably. The following article will give you some experience on adding points to runes.
For some output Heroes (such as vigil, demon, skeleton shooter, etc.), you should give priority to adding attack, critical hit and agility, and then choose to add life.
For some defensive Heroes (such as big swordsman, Tianma, black knight, etc.), priority should be given to increase life, double defense, toughness block and dodge, followed by increase attack.
For some healing Heroes (e.g. magic lamp, mermaid, etc.), the priority is to add life attributes, then attack, critical hit, critical wound, and finally defense, agility and other attributes.
In addition, Xiaobian suggests that players should not judge the quality of a hero right away just after seeing a brief introduction of the hero's skills. For example, King Kong is an output hero, and the attack attribute of adding all runes is that the hero should be placed in the back row of the team. However, because Vajra has the property bonus of object defense, the hero Vajra can be put in the front row as half flesh. Another example is magician and werewolf. At the beginning of the game, these heroes are the ones with the slowest attack speed. The empire is faster than their attack speed. However, there are runes in the rune system that increase the hero's agility attribute, so that they become one of the fastest heroes in the later stage of the game. The rune system in the goddess alliance can change the initial positioning of a hero and make some heroes produce different kinds of usages.