"Blade of the wind: prelude to chaos" is a mobile action game produced by gamevil, an old Korean game manufacturer. The core of the game is based on stand-alone operation, supplemented by online games. Players need to challenge different copies in the game, then get the equipment rewarded in the copy, and then challenge higher level copies with these equipment.
The most important factor for every game to attract players to enter the game is the screen of the game. Although the 3D mode of the screen of the game is not gorgeous, we can see the intention of the game production team in terms of details. The feeling of the main character's muscles and the pictures of his belt and clothes are also quite exquisite. In the game, the design repetition of monsters is also very low, even the same type of monsters will be distinguished in color.
In terms of weapons and skills design, exaggerated game actions make people feel that the weapons in their hands are like super weapons. In the game, the design of skills is also very in place. Skills are very shocking and exaggerated when they are released. The design of the game scene is a little rough because of the number of monsters considered, but it still looks very real. Gorgeous skills will cause certain interference to the accuracy when they are cast, and occasionally cause inaccurate attack points.
In the music aspect of "blade of the wind: prelude to chaos", the strength of Korean game manufacturers is obvious to all. Different scenes in the game will match different music. The game will provide six large copies for players, and players will have different game experience in each copy. The more difficult it is for players to pass, the more generous the rewards they will get. I hope the introduction of "blade of the wind: prelude to chaos" can help players get better results.