When it comes to thunder, it's really an old brand of mobile games. Speaking of the thunder fighter, I have to talk about my indissoluble bond with the thunder fighter. When I first came into contact with the thunder fighter, I was still a little baby, and the thunder fighter was also one of the very early games I came into contact with. Its gorgeous interface really attracted my attention for the first time. After fighting day and night for many times, he not only became a game God, but also embarked on the "no return road" of myopia in those years. There are also many levels for the thunder fighter, one level at a time, and each level takes a long time. When playing the game, there is only one life. Never get in close contact with free bullets.
What I want to praise most is the page of thunder fighter. It's cool! Whether it's basic attack skills or limiting the number of times, it's designed to be dazzling. This is one of the important reasons why I used to be a pupil. The most attractive highlight of the game should be its pick-up settings. There are not only big moves that can be picked up, but also bullets that can be picked up. Although these are nothing new now, at that time, these functions really helped me a lot for my honest child who couldn't upgrade weapons through SMS.
As for the magic horse that can save lives at the critical moment, we must all know it, so please cherish the big move with no more than five reserves. But I don't know where the boss of each pass is. No matter how good the move is, it can only be ground slowly. For players who have been playing for many years, the fun lies in brushing the records. Looking at the constantly renovated records, the sense of achievement suddenly explodes. But in order to browse more gorgeous interfaces, it's also excellent to do eye exercises.