"Desperate hero" this game uses a pure 2D screen design effect, the overall picture delicate, almost comparable to animation, but the game's play is too monotonous. The background color of the game is very uniform, and the various screen changes in the game scene are also very obvious. The background concert of the game changes with the change of the scene, which sets off the overall atmosphere of the game very well. What is worth mentioning in this work is that the design of various sound effects in the game, such as environmental sound effects, animal calls and guns, is very exquisite, which is also a highlight of this game.
A monster will appear in the screen of the game, coming from the opposite side of the player. The player only needs to kill the monster with the gun in his hand. Players can use the gold coins obtained in the process of breakthrough to upgrade and unlock weapons and equipment with strong combat effectiveness. Xiaobian thinks that too simple game mode is easy to make players tired. Fortunately, the shapes of these monsters in the game are rich and colorful. The whole operation process of the game has no tactics to speak of, the only thing players can do is to buy new equipment with gold coins to quickly eliminate the monster.
In general, "desperate hero" should be regarded as a medium level mobile game, but because the game design is too standard, there is no challenge to speak of, it has lost the playability of the game to a great extent, which is also the reason why the players feel that the game is boring. Xiaobian suggests that developers can enrich the content of the game in the later stage. For example, they can add some special shooting effects, or enhance the defense ability of small monsters to make the game more difficult and challenging.