1.5 million full mark strategy of tiantianfeng Tour

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Guide:Players who have played tiantianfeng travel yearn for the full score of 1.5 million. Now I will explain how to get the full score of tiantianfeng travel. First of all, it is well known that the most important condition is to reach the full level of n…

Players who have played tiantianfeng travel yearn for the full score of 1.5 million. Now I will explain how to get the full score of tiantianfeng travel. First of all, it is well known that the most important condition is to reach the full level of ninja. Secondly, if you have a local tyrant friend and a full level pet, the hardware condition is to play mobile games smoothly in one step. If the mobile phone gets stuck in two steps, no matter how good the game playing technology is, you can only watch it.

When we have the above three conditions, we can use our brains to do a simple primary school arithmetic problem. The settlement bonus of full level Ninja can be calculated as 30% conservatively. If we want to run more than 1.5 million, we at least need to run the score to 1.154 million, so that if our friends see that the score exceeds this value in the game, they will be able to relax later We're done. In the game, general skills are the first thing we should pay attention to, if the selection is reasonable, it can add points for your Parkour. I believe that as long as our ninja in the early will not make too many mistakes, the general pass is no problem.

Many friends will ask, why must we use Ninja running in the early stage? We know that in the game, the difficulty in the later stage is just against the rhythm of the sky, and it will die soon because of lack of physical strength, so the main score depends on the brush points in the early stage instead of the high difficulty game behind. The most powerful brush points in the early stage is the role of Ninja, and the full level Ninja equipment will increase the score in the second jump.

When using Ninja parkour, you must not take Swan props, unless you are forced to take them by catapult when you are running. It's best to let Ninja jump directly. Only in this way can you get enough scores in the early stage of low difficulty and let Ninja run to 80000 points in the whole process.

In addition to the choice of skills and roles in parkour, it is also very important to choose a good auxiliary role. Fox demon, as the best second person, can play after Ninja's physical strength is exhausted. After playing, his physical strength can be increased to half, and he can get another 300000 by using Fox's killing weapon.

You can get a lot of unexpected gains from the opening treasure chest. As long as you are not hand disabled, slowing down the physical decline by 30% can ensure that the Ninja can last to the late stage.

I'll explain the high score strategy of the daily wind tour to you, so far. I hope you can become a great God level player.