After passing the relatively easy customs clearance mode in the first two days, the third day of the pirate harbor immediately raised a new difficulty. Because this pass can only grow 12 plants and can not lose any trolleys, it also means that potato mines, frozen lettuce, nuts, vegetables and other plants with super strong cost performance have lost their place, so this pass can only return to the most primitive Xiangri Sunflower and pea shooter and cabbage pitcher. As for potatoes and vegetables in plants, we will never use them until the last minute.
1. The fault deck of this pass appears in the first row, so we should be strict in defense. After the game starts, we begin to plant sunflowers with potato mines to eliminate the first zombie. Here, we should pay attention to that 12 plants represent that we can plant two rows of plants plus two plants. The reason for planting potato mines here is to plant a row of sunflowers to get enough sunlight. Then plant the pea shooter according to the direction of the second zombie. Remember to plant a cabbage pitcher at the bottom. In the early stage of the game, the most important task for players is to make a perfect layout without loopholes, and plant a potato mine when they encounter a hat zombie.
2. What we want to explain here is that when potato mines explode and sunflowers are shoveled away, the number of remaining plants will increase. Players can use this gap to plant another row of pea shooters. For the bucket zombies in the middle of the game, remember to use energy beans to reinforce pea shooters. The best mid game state should be nine pea shooters, a sunflower and a cabbage pitcher.
3. When the iron bucket zombie appears again, players can root out the last sunflower to plant potato mines, or use defense plants such as nuts to drag it first. In a really critical situation, they can use energy beans and pea shooter to eliminate the iron bucket zombie.