Compared with the first two stars, the time limit for the use of the sun and the limit for the use of the total sunlight value, the conditions for the third star on the second day of plant vs. zombie 2 pirate harbor are relatively simple. The conditions for this pass are that zombies can't step on flowers, eight zombies can be killed in ten seconds and no cart can be lost. Flowers are usually in the middle of the game interface, so as long as players plant defensive plants, killing eight zombies in ten seconds means that the instant explosive power needs to be very strong, which undoubtedly depends on the power of cabbage pitcher's big move.
1. After the start of the game, we should plant enough sunflowers and spring beans to kill the first zombie. It is suggested that players should use spring beans more in the early stage of the game, and plant nuts and peas in the line without deck in the early stage. The game is dominated by pea shooters with a cabbage pitcher.
2. As the number of zombies increases, players should plant pea shooters layer by layer and put nuts on the flowers. Remember to plant nuts in the fault deck ranks. Seagull zombies will stop only when they meet nuts or tall nuts. In the middle of the game, the task is to plant pea shooters and nuts in each row. When you encounter hat zombies, you can also deal with them by adding spring beans or pea shooters. Before the end of the game, you can plant two rows of pea shooters.
3. At the end of the game, players generally collect three energy beans. When the last wave of zombies appears, they only need to make proper defense on the basis of the original. The best configuration of this level is a row of sunflowers, two rows of pea shooters, a cabbage pitcher, a row of nuts and at least two spring beans. Finally, the activation state of the energy beans applied to the cabbage pitcher reaches the second level It's a clearance requirement.