All things in nature have certain rules. It seems that we can also smell the taste of fate among the three professions of King 3. As long as you have a deep understanding of these professions, you will certainly sigh about the intentions of designers, because they are really different from the professions we usually see. Among them, the existence of Ranger makes the situation of tripartite confrontation continue better. Some people say that from the primary attribute, he is very weak. So what's the truth?
The quota of ranger in the initial attribute is attack 41-50, lethal 50, defense 22, HP 1730, while evasion and resilience are 38 points. If you only look at the data, you will definitely feel that compared with the soldiers, rangers are rather weak, which only shows that you do not see the real meaning.
The fatal part submerged in many attributes is the real highlight. From this, you can clearly know what Ranger really relies on to enter the Jianghu. However, I have to admit that he is really bad at defense. Since the ability contrast is so sharp, it's unrealistic to make up for the defense that you can't bear to mention. Once you choose Ranger, it means that you have to choose the route of high output.
Insufficient defense is an indisputable fact, so Ranger players should be prepared for hardship in the early stage, but as long as the equipment is upgraded, this situation will be improved. In the later stage of training, players absolutely need to smash output and critical hit in the choice of stones. Only in this way can you make up for the defects and have a foothold in the Jianghu.
Some players don't believe in fate. They think that attributes don't have to be set by nature. For example, Rangers play defense in the later stage. It's not that this idea is unreliable. It's just that the road you have to take will be much harder, and the outcome may not be satisfactory.