In King 3, Knight profession is very good. As long as you choose it and have a deep understanding of it, you can complete the leap of ability through correct guidance and training. Although every player has the qualification of sprint master at the beginning, few can reach this level in the end. Among them, the fighting ability only accounts for a small part of the reason. The key is that some players have the strength, and they don't know how to use it in actual combat. The specific problem lies in the use of skills.
The skills of each class are fixed, but when you play PK with players of the same class and fighting power, you often find that you are inferior to others. In fact, the use of skills in combat needs to be matched. The more you use, the better. At present, the main combat modes in the game are PvE and PVP, which require different skill combinations.
First of all, PVP. This combat mode doesn't take long. That is to say, it's comparing which player's instant explosive power is stronger. In terms of skill rune, you can choose the one with explosive ability. The specific suggestion is that the swift assault, glorious battle flag, scorching sun guard and just verdict can be replaced by smashing, deterring, unremitting and trial respectively. Among them, the purpose of breaking is to reduce the opponent's defense, deterrence is used to improve your own damage ability, and judgment is used to improve your skill damage. Unremitting can prolong the effect time of your skill.
Combat in PvE needs to be arranged in another way. If you want to get a good evaluation in the copy and get a higher reward, you need to increase buff effect and some ability to regenerate blood. Under this premise, the combination of skills needs to change. You can replace the swift assault, the flag of glory, the scorching sun guard, and the justice judgment with alert, courage, perseverance, and faith.