The biggest difference between the two-star mode and the one star mode on the first day of the pirate harbor is the backward movement of the battle line. The moldy ground of the one star mode is the leftmost side, so the attack distance of the plants is shortened. However, the two-star mode can not let the zombies trample on the flowers, so the plants must kill the zombies in the shortest time. The prerequisites of the two-star model are: producing more than 1750 sunlight, not allowing zombies to step over the flowers, and not losing any trolleys. Therefore, defensive plants such as potatoes, frozen lettuce and nuts should be used.
1. After the game starts, plant sunflowers and plant potato mines in front of the flowers. Players need to remember that as long as zombies step on the flowers, they will fail, so they should put enough defensive plants in front of the flowers. Similar to the one star pattern, there is a fault deck in the middle row, so nuts are placed on this row to form a defense system. Next, pea shooters and nuts are placed step by step to strangle the zombies.
2. Players can add a nut when they see the hat zombie in the middle of the game. When they don't see the resistance in front of the flowers, they can use potato mines to defend. In the whole process of the game, once the energy beans are collected, they will be used by the sunflower immediately. Players need to know clearly by looking at the progress of the game that they must collect 1750 sunlight before which stage. Don't wait for the zombies to be wiped out, and they haven't collected the specified sunlight value yet.
3. At the end of the game, sunflowers are basically added to gather all sunshine value, as well as the defensive and offensive enhancement of the front. The best plant configuration of this level is: two rows of sunflowers (need to be added later), two rows of pea shooters, a cabbage pitcher, a row of nuts, and a number of frozen and potato mines.