Botany vs. zombie 2 pirate harbor day 7 easy clearance strategy

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Category:Game Raiders
Guide:Do players still remember the barrel rolling zombies, dwarf cannons and other new zombies on the sixth day? The game scene on the seventh day of pirate harbor is very similar to that on the sixth day. The difference is that the three fault deck posit…

Do players still remember the barrel rolling zombies, dwarf cannons and other new zombies on the sixth day? The game scene on the seventh day of pirate harbor is very similar to that on the sixth day. The difference is that the three fault deck positions are changed to the following three lines. In fact, this setting is equivalent to the game blind area, which is difficult for players to upgrade. In addition, a new kind of zombie, Captain zombie, is added in this level game. The parrot attached to it can carry a plant, and the corn pitcher can only get it by collecting plant fragments. Therefore, this level can only continuously supplement and increase firepower by collecting sunlight.

1. Because most zombies are flying (such as parrots and rope zombies), frozen lettuce is not available in the overall situation, so when choosing plants, remove the frozen lettuce, and select the three offensive plants: pea club, cabbage pitcher and boomerang pitcher. After the game starts, plant sunflowers and potato mines to eliminate the first Pioneer zombie. After planting a row of sunflowers, you can plant the first pea with nuts to delay time, while players start planting the second row of sunflowers.

2. When the second row of sunflowers is full, players can add pea shooters row by row. Captain zombies usually appear in the middle of the game, so it is not recommended that players place too many nuts on the fault deck. Nut production is slow, and the nuts produced by the first row are easy to be carried away by parrots. It's better to place a row of boomerang shooters on the fault deck. Rope zombies have very low defense If you are shot by a dart several times, you will be destroyed soon. Then it's time to constantly add dart shooters and nuts. The two lines without fault deck should especially put nuts to resist the attack of a large number of zombies.

3. At the end of the game, the players are basically in a stable situation. It is suggested that the players can place potato mines in the front of the fault deck for blasting. In case of difficult zombies, they can attack them directly with energy beans.