"Random fight journey to the west" novice combat skills detailed introduction II

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Guide:Last time Xiaobian introduced some skills of how to fight in the mobile game of "random fight to the west" to novice players. Many novice players feel that they are not satisfied and ask Xiaobian to continue to offer practical skills of fighting. Tod…

Last time Xiaobian introduced some skills of how to fight in the mobile game of "random fight to the west" to novice players. Many novice players feel that they are not satisfied and ask Xiaobian to continue to offer practical skills of fighting. Today Xiaobian specially summarizes some common fighting skills for you. I hope you like them!

In the battle, basically, after the first wave of contact, if the opponent's position is not rigorous enough, he can kill one. Even if you can't kill them, if the other party's collective blood is disabled, then your hero can continue to survive. Speed makes up the soul value. It's worth noting that heroes with their own residual blood must make up for their state. After that, players have to pay attention to the movement of the residual blood heroes. By controlling the movement, the residual blood heroes can survive as much as possible. In the case that the player's soul value is not much ahead of the opponent, Xiaobian does not recommend that the player directly carry out group battle under the opponent's tower. It can lead opponents out of the attack range of the tower and kill them together. Another combat skill is that players must pay attention to the small details on the map. For example, if there is a buff refresh location in Naihe bridge, they can seize the buff first to improve their own attributes. This will continue to enlarge their advantages or pull back their disadvantages, which is indispensable. In short, if novice players are not very familiar with operating three heroes together, it is suggested that players should first control the main output heroes, pay special attention to the position, so that the output skills can hit the enemy heroes. For advanced masters, you can pay more attention to the cooldown time of the opponent's vertigo control skills, so that players can reasonably arrange their time to disperse their heroes, and ensure that only one hero is controlled by them at this time.

The above is a small series of players for friends to bring in the "fight West" this hand game skills, I do not know novice players have wood clear? I hope you correct!