I believe that coke, the coconut cannon level on the fifth day of the pirate harbor, has damaged many players. Will it usher in a new round of challenges after such a relaxed and interesting fifth day? In the previous levels, there are some hardy zombies, such as rope pirates, seagull pirates, barrel rolling pirates and so on. In this level, there will also be a new type of zombie - dwarf cannon zombie Through cannons to launch dwarf zombies for fast attack, and dwarf cannons will not be easily eliminated if they are not fired by powerful energy beans, which also increases the difficulty of the pass to a certain extent.
1. The plants selected in this pass are slightly different from those in previous passes. They are sunflower, potato mine, frozen lettuce, boomerang pitcher, pea shooter and nut. After the beginning of the game, we still planted sunflower and potato mines to explode the first zombie, and then slowly added sunflower and pea shooter.
2. The player also needs to pay attention to the fact that there are three fault decks, so in the early stage of the game, the player should protect these three fault decks by nuts or potato mines. When a row of pea shooters is planted, sunlight should be collected to plant 175 sunlight dart shooters. Especially, at least two dart shooters should be planted in the three fault deck rows, and nuts should be placed in the two deck rows just in case.
3. In the later stage of the game, dwarf cannons will appear, and the shooting objects of dwarf cannons are fault decks. The correct response is to plant nuts on these fault decks. Once the energy beans are collected, they will be used to clean up the pea shooter. Otherwise, when the last wave of zombies comes, a nut may not be able to resist the attack of zombie tide. The basic configuration of this pass is two rows of sunflowers (you can clean sunflowers and plant pea shooters later), one row of pea shooters, one row of boomerang shooters and at least one row of nuts.