Pirate harbor is the second game scene in plant vs. zombie 2. Compared with the conventional scenes in mysterious Egypt, pirate harbor is more special in the following two aspects: first, there will be differences between the deck and the ground, such as potato mines can not be planted on the deck; second, there will be missing decks in the original ranks, and pirates will swing to the ground through ropes. Players should also know that different game scenes are bound to have different ways of attack, here for the majority of players to focus on the analysis of the first day of clearance strategy.
1. After the game starts, players choose the following plants to pass: sunflower, pea shooter, cabbage pitcher, nut, frozen lettuce and potato mine. In the early stage of the game, similar to the previous level, sunflower is planted first. When the first zombie appears, potato mines are planted on the flat ground (the deck is on the water and the flat ground is on the ground, which is easy to distinguish). When the sunlight value is not enough, players still focus on potato mines and frozen lettuce to eliminate zombies.
2. Generally, when a row of sunflowers is planted, nuts will be produced. At this time, players need to pay attention to the deck with a fault in the middle row, and put the produced nuts on the fault deck first as a defense. The next step is to plant attacking plants, such as pea shooters and cabbage pitchers. In the middle of the game, all kinds of plants are constantly supplemented to increase firepower and stabilize the situation.
3. In fact, this level is equivalent to no difficulty for players to practice. If you encounter a slightly stronger hat zombie, you can plant a potato mine to explode it instantly. In the middle and later stages of the game, two rows of sunflowers, a row of pea shooters and a few potato mines are enough to deal with these low-grade zombies. If the players are patient, they can plant more nuts for the zombies to chew.