Last time, after introducing the two common types of mechanisms in the copy of mobile game "tiantianlaizhan", Xiaobian summed up the two common types of mechanisms in the copy of mobile game "tiantianlaizhan" after a period of personal experience in the game. Interested players can come to watch, and welcome your correction!
The first thing to say is the trigger mechanism. This kind of mechanism usually appears in the activity level, especially in the intermediate experience field or advanced experience field. When players accidentally step on a slightly abrupt place, they will trigger the mechanism, and a large number of enemies will come from all directions. Many players in the game, if they encounter this mechanism for the first time, will be attacked because they are not fully prepared. Even if they are well prepared, because every time the monster appears, the speed is very fast, so the players also need to play enough spirit to not be knocked down. Players want to deal with this kind of mechanism. They usually use the invincible time when they release their skills to avoid the first wave attack of monsters, and then they can deal with them calmly!
Moreover, there are laser type mechanisms. Compared with the three mechanisms introduced by Xiaobian, this kind of mechanism is the most dangerous one in the copy of "fighting every day". Although the damage of this kind of mechanism is relatively low and there are rules to follow, the attack range of this kind of mechanism is very large. For example, it appears in the level of "far away from the earth's core" on the lava map. This kind of mechanism can't be shut down or destroyed by the player, so if the player is forced into a dead corner, he can only bear it silently. Especially when he meets the enemy, the player has to fight with the enemy while avoiding the laser coming at any time, which is a huge challenge for the player's operation! So the player can only face this kind of mechanism with the spirit of 12 points.
Well, the above is a small series of players to share friends in the "everyday to fight" copy of this hand game, the other two common types of mechanisms of some basic introduction, I hope to help you!