With the public beta of Tencent's first 3D action mobile game, everyday comes to war, many players can't put down many unique features of the game, especially the weird mechanisms in the game copy, which have been widely concerned by many players as soon as they appear. So what are the different mechanisms waiting for the players in the copy of "every day to fight" mobile game, and how to crack these mechanisms? Let's summarize some common mechanism types in this mobile game for the players' reference.
The first type: ambush mechanism
This kind of mechanism is also the most common in the mobile game of "fight every day". It can be divided into two kinds. The first kind of mechanism is usually dressed as an insignificant ornament in the game. When the player approaches, it will attack suddenly. For example, in the level of "mysterious palace" in the map of heaven, the mechanism in it disguises the appearance of columns, and the players will continuously eject fireballs when they are close to these columns. If this type of mechanism players can also pay attention in advance, then in another type of ambush mechanism players can't be prevented. For example, in the "electromagnetic gun" level of Xueyuan map, a row of electromagnetic guns will suddenly appear on the seemingly safe ground to attack continuously, which is completely unexpected to the players. And to deal with ambush type of mechanism can only rely on the player's rapid response and sensitive operation, to do ahead of time and avoid in the first time.
The second type: trap mechanism
The trap type mechanism mentioned in this Xiaobian refers to the mechanism that players can only be activated when they pass by. For example, in the "in depth investigation" level of the celestial map, when the trap is triggered, iron plates full of spikes will fall from the sky alternately. This type of mechanism is basically designed according to the 3D scene in the replica. Once it is hit, the player will not only suffer a lot of damage, but also affect the player's replica rating. But fortunately, this kind of mechanism in advance system will give players an obvious prompt, as long as the heart to observe, you can easily avoid.
The above content is the summary of Xiaobian. In the copy of "everyday to fight", two common types of mechanisms are introduced, hoping to help you.