The skills of a class determine its deterrent power to the opponent to a great extent. In the sword of heroes, each class has multiple skills for the player to control, but there are only a few that can really play a big role. At present, the skills that can be used in the class of fighter include tiger shadow flash, air mask, tiger roar and ground crack. What are the functions of these skills in practical application?
The first is tiger shadow flash, which is a continuous attack skill. In the initial stage of level 1, it can bring players 4 strike effects in a row. After level 2, it can be promoted to 6, and level 3 will add blood sucking effect, but the weakness is that it takes a long time to cast skills. If it is like PK players can make good use of it, but when you add a point is not recommended to fill.
Tiger roar is a domineering floating skill. If it can be upgraded to level 3, its strike effect will be better presented. As a combatant, the best damage effect is a skill, which is absolutely indispensable in PK. Don't hesitate to improve it when adding points.
The ground crack skill also belongs to the floating skill. After it is upgraded to level 3, it also has a strong bullying effect. Although the damage level of this skill is not as high as that of tiger roar, it will definitely escort the player in PK after adding Level 3.
The last thing to explain is to read the hood. This is a super strong PK skill. As a floating skill, its bright spot in attack is limited, but its release effect can help you escape at the critical moment, and it is also convenient for you to launch a counterattack after the security alarm is removed.
After all the skills have been introduced, how should I allocate the extra points? My suggestion is to give up the tiger shadow flash and upgrade the tiger roar to level 2 of level 3, and add so many air masks, among which the ground fissure strike is definitely the most important one.